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# Test your inventory management skills in a new puzzle game
- URL: https://www.killscreen.com/test-your-inventory-management-skills-in-a-new-puzzle-game/
- Published: 2016-05-16T13:00:36.000Z
- Updated: 2016-05-16T17:16:31.000Z
- Description: Inventory management is a tedious part of videogames. I’ve never found myself daydreaming of the minuscule inventory in Resident Evil (1996) (though I do remember that opting for playing as Jill netted you two more slots). Nor have I ever found myself enjoying the meticulous disposal of items over-e
- Author: Caty Mccarthy
- Tags: News, dan harris, game jam, inventory, Ludum Dare, post-apocalypse, Puzzle, #wp, #wp-post, #Import 2024-07-26 09:39

Inventory management is a tedious part of videogames. I’ve never found myself daydreaming of the minuscule inventory in *Resident Evil* (1996) (though I do remember that opting for playing as Jill netted you two more slots). Nor have I ever found myself enjoying the meticulous disposal of items over-encumbering Geralt of *The Witcher 3* (2015). Even with the largest saddlebags hanging onto my dear steed Roach in that game, I often had to spend minutes at a time digging through and tossing out the most unnecessary junk to make room for something new and shiny. And in *Witcher 3*\-time those minutes eventually became hours upon hours over the length of its massive campaign. That’s hours of *just* managing my inventory. Inventory management sucks, except when it doesn’t have to.

Your inventory *is* the puzzle

Game designer [Dan Harris](http://ludumdare.com/compo/author/themeorch/?ref=killscreen.com)’ latest game jam title, aptly named [*Inventory*](https://themeorch.itch.io/inventory?ref=killscreen.com), is part-Twine-like text adventure and part puzzle game. In this game, your inventory *is* the puzzle. The player is tasked as a father in a post-apocalyptic world that an ominous “sickness” has destroyed, constantly managing all that he can carry within his ever-dwindling inventory.

The inventory’s necessities are divided into three necessary sections: attack (weapons), health (first aid kits, food), and “story” (from gas cans to keys). Managing how all the pieces fit, however, is a tad more complicated. In the game, there are meters for each of the three components, and a collection of items to squeeze into your rectangular suitcase. Stacking these items on top of one another is the simple part, but doing so in a way that fulfills the meters is where it gets tricky.

![harris](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2016/05/screen-shot-2016-05-13-at-1.35.57-pm.png)

*Inventory* was made during a recent [Ludum Dare](http://ludumdare.com/compo/?ref=killscreen.com) game jam (the world’s largest online, recurring jam), within the event theme “Entire Game on One Screen.” With such broad guidance, the resulting collection of game jam titles is [as absurd and diverse as one can imagine](http://ludumdare.com/compo/ludum-dare-31/?action=preview&ref=killscreen.com). Harris’ game is the simplest take on the theme: a puzzle game, a text adventure, all neatly laid out within a single screen.

*Fulfill your post-apocalyptic suitcase-organizing needs in Inventory* [*here in your browser, or download it for PC*](https://themeorch.itch.io/inventory?ref=killscreen.com)*.*

*Edit: A previous version of this article noted that Inventory was the product of Ludum Dare 35 instead of 31, it has been amended to correct this mistake.*