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# PlayStation footage melts for real on Jared Hall's CRTs
- URL: https://www.killscreen.com/technopooch-analog-playstation-crt/
- Published: 2026-10-01T17:29:23.000Z
- Updated: 2026-10-01T17:29:24.000Z
- Description: The analog VJ scene treats game imagery as physical material
- Author: Kill Screen Staff
- Tags: News, glitch art, analog, CRT, PlayStation, Jared Hall, video art, animation

Jared Hall runs PlayStation-era imagery out of the digital world and back in. [The ](https://www.instagram.com/p/DYxYb0XKNhI/?ref=killscreen.com)clip that pique me shows the console's boot logo blooming and tearing across a CRT, and none of it is a filter. Hall, who posts as [technopooch](https://www.instagram.com/technopooch/?ref=killscreen.com), pushes game footage through a chain of AV converters, a video mixer, and a circuit-bent glitch box, then rescans the result off the tube. Every wobble is voltage doing something it shouldn't.

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The reel, in full: PlayStation footage through the analog chain. Video: [Jared Hall (technopooch)](https://www.instagram.com/p/DYxYb0XKNhI/?ref=killscreen.com)

A shader imitating tape damage is a picture of decay; this rig is actual decay, happening to a live signal. It places the work in the analog lineage that runs back through the VJ scene to the first video synthesizers—with a twist Killscreen cares about: the raw material is games. PlayStation boot screens and low-poly footage get treated the way earlier video artists treated broadcast television, as a found landscape to be physically corrupted rather than emulated.

We have been circling this territory from the other direction. Two weeks ago it was [*Hypnogenesis*](https://www.killscreen.com/a-video-synthesizer-is-the-control-scheme-in-hypnogenesis/), which puts a video synthesizer inside a game as its control scheme; a decade back, [*Ecco the Dolphin* glitch art](https://www.killscreen.com/ecco-the-dolphin-glitch-art-is-all-your-vaporwave-dreams-come-true/) was scratching the same itch. Hall closes the loop from the far side: instead of the game absorbing the video synth, the video synth absorbs the game.

Radar tracks the people treating games as raw material—on CRTs, in galleries, in browser sketches—three times a week. The free newsletter puts it in your inbox.

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