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# Tamashii's Vikintor Shares Enemy From Evangelho da Carne
- URL: https://www.killscreen.com/tamashiis-vikintor-shares-enemy-from-evangelho-da-carne/
- Published: 2026-10-24T15:39:00.000Z
- Updated: 2026-10-24T15:38:59.000Z
- Description: The Brazilian developer has swapped the next game’s 2D player sprites for pre-rendered ones modeled on the 1998 PlayStation title Skullmonkeys.
- Author: Kill Screen Staff
- Tags: News, Horror, brazil, Screaming Mad George, Skullmonkeys, Steam, Vikintor, Tamashii, #radar-item

Vikintor, the Brazilian developer behind *Tamashii* and *Teocida*, has shared [a 25-second reel](https://www.instagram.com/p/Dd-mulOBji1/?ref=killscreen.com) of a new enemy from *Evangelho da Carne*, a horror game in progress. In the clip, posted Oct. 1, a small skeletal figure runs along a ledge of coiled red flesh while a huge figure of flesh and bone lowers itself from the ceiling of the chamber. Watch it below.

0:00 

/0:25 

1× 

An enemy from **Evangelho da Carne*. Via [Vikintor on Instagram](https://www.instagram.com/p/Dd-mulOBji1/?ref=killscreen.com).

In [an earlier work-in-progress post](https://www.instagram.com/reel/Ddpe%5FyMhDSI/?ref=killscreen.com), Vikintor wrote that the game's player sprites had been swapped from 2D drawings to pre-rendered ones: "Not as charming as *Skullmonkeys*, but that game was my inspiration." In [a July 1 Steam update](https://store.steampowered.com/news/app/3860970/view/679628250084806012?ref=killscreen.com), Vikintor described *Evangelho da Carne* as "another punk-esoteric horror game in *Tamashii*/*Teocida* universe." The title translates from Portuguese as "Gospel of the Flesh."

The game has no store page, platform or release window yet. Vikintor is also making *Val'ty*, a short first-person shooter co-developed with Luna Ay, whose demo came out on Steam June 26.

*Tamashii*, a horror puzzle-platformer, came out on Windows in 2019, and Digerati ported it to PlayStation 4, Xbox One and Switch that December. *Estigma* followed in 2020 and *Teocida* in 2021\. *Skullmonkeys*, released for the PlayStation in 1998 by The Neverhood, Inc., built its graphics from clay models. In a 2022 interview with Dread Central, Vikintor said, "I was first influenced by Screaming Mad George's surreal horror art."

For more reading, see [Killscreen on Screaming Mad George's one video game](https://www.killscreen.com/screaming-mad-george-left-behind-exactly-one-video-game/), [Dread Central's interview with Vikintor](https://www.dreadcentral.com/interviews/491357/vikintor-how-the-brazilian-dev-went-from-breakout-clones-to-blood-and-bones/?ref=killscreen.com) and [Vikintor's Steam page](https://store.steampowered.com/developer/vikintor?ref=killscreen.com).

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