Sometimes, I see myself through the eyes of my non-gamer readers. My mother-in-law, say. I see a competent writer who, for reasons incomprehensible, devotes himself to writing about a hobby that is immature at best and an active waste of time and talent at worst. Readers like my mother-in-law likely
After five years dedicated to the beautification of the boardgame, Mike Doyle found a new calling—Lego sculpture. It was this summer, on a trip to Legoland with his boys, that Doyle, a 43-year-old graphic designer from New Jersey, rekindled his passion for the building blocks. When he got home he s
The path to survival lies straight ahead. I cannot scale these walls, Sam Fisher-style, and wait for my pursuers to haplessly wander underneath. Nor can I dig a makeshift hidey-hole and wait for danger to pass. This is not Splinter Cell, this is not Minecraft; this is Pac-Man, and so the path to sur
In a year when almost every critic gave Red Dead Redemption a near-perfect score, why didn’t anybody tell me that I needed to play Call of Juarez: Bound in Blood? I get it: You enjoyed the sense of place created by Redemption‘s open range. You got to ride a horse that felt natural, its animations sm
Excerpts from a conversation with Katherine Isbister, associate professor at the Polytechnic Institute of New York University and director of its Social Game Lab, conducted for the piece “How Does It Feel?” in Kill Screen Issue #3.