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# Stephen Ddungu animates and scores a one-man prequel
- URL: https://www.killscreen.com/stephen-ddungu-animates-and-scores-a-one-man-prequel/
- Published: 2026-09-11T19:12:35.000Z
- Updated: 2026-09-11T19:12:34.000Z
- Description: The Sword of Symphony developer’s episodic project 00000 00 0x0000000 unfolds in [The Garden], a border between Ddungu’s games.
- Author: Kill Screen Staff
- Tags: Stephen Ddungu, Sword of Symphony, 0x0000000, UPBGE, RPG, music, animation, News

Stephen Ddungu makes videogames the way other people keep notebooks. The solo developer behind *Sword of Symphony*—the long-gestating action-RPG where combat is musical performance, built in UPBGE, the Blender-based engine Ddungu also teaches—posted [a teaser in May](https://www.instagram.com/p/DYuExrVMlSR/?ref=killscreen.com) for a prequel, dated only “Coming in \[2026\].” 

The project circulates under the codename 00000 00 0x0000000, and its premise is the best piece of worldbuilding Ddungu has shown yet. It takes place in \[The Garden\], [described as a border between Ddungu’s games](https://80.lv/articles/sword-of-symphony-s-developer-turns-its-concepts-into-separate-game?ref=killscreen.com)—the place where scrapped designs, unfinished concepts, and unused ideas go once they’re cut. You play as \[first draft\], the earliest sketch of *Sword of Symphony*’s protagonist, fighting toward e\[x\]istence with a stick, a gun, and the occasional conjured car. Per the [dev diaries](https://x.com/0x0000000%5Fgame?ref=killscreen.com), the episodic story will bear on *Sword of Symphony*’s ending.

Metafiction this literal usually lives in literature—drafts arguing with the person who wrote them is Flann O’Brien territory—but Ddungu’s version is playable, and the response has a feel: the comparison the replies keep reaching for is *Nier*. I love the one-man-band aspect; scoring and animating an entire mythology alone isn’t a limitation here. It’s the aesthetic, the same way a solo on a record tells you more about the player than the band ever could—an argument Killscreen was already making in [Digital Soloists](https://www.killscreen.com/digital-soloists-jazz-and-the-videogame-score/), on jazz and the videogame score. No storefront, no date beyond \[2026\]. Just an account name made of zeroes, and a garden where dead ideas wait their turn.

![A frame from the attack-combo development diary for Stephen Ddungu’s prequel project.](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/08/0x0000000-dev-diary-combo.jpg)

Attack combo of the \[first draft\], from the [dev diaries](https://x.com/0x0000000%5Fgame?ref=killscreen.com).

One person scoring, animating, and mythologizing an entire universe is exactly what Radar exists to catch early. It arrives free, three times a week.

[Catch the next one ](https://www.killscreen.com/start/?ref=radar-cta)