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# Speed in Vitamen is a matter of staying on the beat
- URL: https://www.killscreen.com/speed-in-vitamen-is-a-matter-of-staying-on-the-beat/
- Published: 2026-10-23T19:19:00.000Z
- Updated: 2026-10-23T19:18:59.000Z
- Description: Darwin Modestly is building an audio-paced racing game
- Author: Kill Screen Staff
- Tags: News, Darwin Modestly, Vitamen, rhythm games, racing, Godot, Independent Games

The racer is a little fruit robot, the track is a rainbow ribbon through space, and the throttle is the beat. In *Vitamen*, the audio-paced racing game Darwin Modestly is building in the open, speed is tied to staying on rhythm, and [a recent devlog entry](https://www.instagram.com/p/DdKRnQmRFPo/?ref=killscreen.com) added beat bonuses: land your inputs on the pulse and the game pays you in momentum.

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Day 9 of the **Vitamen* devlog: beat bonuses. Video: Darwin Modestly.

Modestly bills himself as an artist, musician and educator, and *Vitamen* reads like all three at once. The look, somewhere between *Mega Man* boss art and a fruit stand, commits fully to fever dream.

One game worth your Sunday, every week: that is the whole pitch, and it is free. Games this early tend to surface there first.

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