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# Sculptural VR headsets turn their wearers into game-playing art installations
- URL: https://www.killscreen.com/sculptural-vr-headsets-turn-their-wearers-game-playing-art-installations/
- Published: 2015-06-03T15:00:00.000Z
- Updated: 2015-11-17T17:26:35.000Z
- Description: Also: frightening bug overlords.
- Author: David Rudin
- Tags: News, Art, Does this piece of technology make me look like a jerk?, Google Glass, Oculus, sculpture, Virtual Reality, #wp, #wp-post, #Import 2024-07-26 09:39

Your Oculus rig—[estimated cost: $1,500.00](http://recode.net/2015/05/27/oculus-rift-total-package-price-around-1500/?ref=killscreen.com)—may be spectacular, but it contributes nothing to the world around you. You might as well be wearing a bulky sleeping mask. If you were a more considerate person, you’d wear a more sculptural headset while enjoying virtual worlds.

[Behold, then, the three headsets FIELD created for its *Violescence* exhibition](http://www.field.io/feature/field-solo-exhibition/?ref=killscreen.com). As you may have noticed, these headsets are more than sleeping masks. They are wearable sculptures whose swooping lines are reminiscent of [Lance Armstrong’s time trial helmets](http://www.wired.com/2010/07/armstrong-helmet-exclusive/?ref=killscreen.com) and [Henderson motorcycles from the 1930s](https://www.youtube.com/watch?v=iOOy2fH%5FXdE&ref=killscreen.com). Rendered in flat white, the headsets turn their wearers into digital-era peacocks. Best not bury your head in while wearing the headsets, however.

*[Violescence is supposed to explore](http://www.eventbrite.com/e/field-violescence-artist-talk-exhibition-tour-tickets-16858693807?ref=killscreen.com)* “the constant negotiation of opponent, archetypical forces: the aggressive, the sensitive, the inquisitive.” Indeed, wearing a swooping white headset is a remarkably aggressive act. It is much more disruptive to those around you than Google’s cardboard or the Oculus rift. It’s probably not safe to move your head in a crowded space while wearing any of these headsets. One might therefore suspect that these headsets amplify what Gawker called [Google Glass’ “Glasshole” problem](http://valleywag.gawker.com/in-five-days-everyone-in-america-can-be-a-glasshole-1561923980?ref=killscreen.com).

There’s something considerate about a large, visually intriguing headset.

But there is also something considerate about a large, visually intriguing headset. Sure, they may command more space and attention, but they offer something in return. Whereas other headsets are designed in a way that only serves their wearer’s needs, FIELD’s creations attempt to provide positive externalities. Even if you don’t appreciate every aspect of their designs, these headsets attempt to set a dearly needed precedent. Hopefully more sculptural headsets will follow in their wake.