> ## Content Index
> Fetch the complete content index at: https://www.killscreen.com/llms.txt
> Use this file to discover other available public pages before exploring further.

# In Little Five Points, a hackerspace gets a game credit
- URL: https://www.killscreen.com/sandbox-atlanta-3denemy-game-credit/
- Published: 2026-10-07T21:59:52.000Z
- Updated: 2026-10-07T21:59:52.000Z
- Description: 3denemy's new game/AV piece is made with sound artist Van Orhari, four more collaborators and Sandbox, a member-run Atlanta workspace.
- Author: Kill Screen Staff
- Tags: 3denemy, Sandbox Atlanta, Van Orhari, Atlanta, hackerspace, collective, game jam, low-poly

The view in [the video](https://www.instagram.com/p/Dc%5FovRbAtcE/?ref=killscreen.com) is first-person: a low-poly pasture buzzing under power lines, a cow grazing in the middle distance, a giant tin of nicotine pouches rotating in the teal sky like a boss you haven’t angered yet, red warning tape stretched across the frame. Then the beat kicks in.

0:00 

/0:52 

1× 

The piece in motion, via [3denemy on Instagram](https://www.instagram.com/p/Dc%5FovRbAtcE/?ref=killscreen.com)

The account belongs to [3denemy](https://3denemy.neocities.org/?ref=killscreen.com), an Atlanta artist and developer of the games [*GIRLBALLS*](https://3denemy.itch.io/girlballs?ref=killscreen.com) and [*5 RED MICKEYS*](https://wriks.itch.io/5-red-mickeys?ref=killscreen.com), self-described as “making weird and silly interactive art.” The game is [*shoot zyns at cows to make them big and happy the game*](https://3denemy.itch.io/cows-snus-to-make-them-big-and-happy-the-game?ref=killscreen.com), made in 48 hours and playable in a browser. The collaborators include [Van Orhari](https://vanorhari.itch.io/?ref=killscreen.com), a sound artist and DJ, and four more artists—plus [Sandbox](https://sandboxatl.org/?ref=killscreen.com), which is not a person or a studio but a room: a member-run hackerspace on the third floor of the Harts building in Little Five Points, open to anyone on Friday nights, with [a game jam](https://itch.io/jam/sandbox-game-jam-2026?ref=killscreen.com) among its projects. It gets credited exactly the way a co-author would.

“Organized by the architects, and playtested by the scientist,” one collaborator jokes in the comments, and the joke describes a real process—musicians, artists, and a physical space co-making a game the way a noise scene makes a compilation tape or a risograph collective makes a zine. No publisher, no studio, no product page. The room itself is in the credits because the room did some of the work.

We saw the venue-as-collaborator dynamic from the exhibition side recently, when [nine games replaced the gamepad at Wonderville](https://www.killscreen.com/at-wonderville-nine-games-replaced-the-gamepad-entirely/), Brooklyn’s alt-ctrl arcade. Atlanta’s version happens upstream, at the point of making. Spaces make scenes; scenes, it turns out, make games.

Killscreen covers the rooms where games get made—hackerspaces, arcades, jams and collectives—not just the storefronts where they end up. The free newsletter keeps you in those rooms.

[Get the free newsletter ](https://www.killscreen.com/start/?ref=radar-cta)