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# Sacramento is way too darn pretty
- URL: https://www.killscreen.com/sacramento-way-darn-pretty/
- Published: 2016-07-27T14:30:01.000Z
- Updated: 2016-07-27T14:23:15.000Z
- Description: Sacramento is a fleeting memory, a transitory moment for one to enjoy before life resumes its course. Creator Delphine Fourneau—who also goes by the name Dziff—describes the game as ephemeral; it’s the best word I could find to describe it, too. The scenes in Sacramento are snippets of Fourneau’s ow
- Author: Nicole Carpenter
- Tags: News, dziff, itch.io, sacramento, walking simulator, #wp, #wp-post, #Import 2024-07-26 09:39

[*Sacramento*](https://dziff.itch.io/sacramento?ref=killscreen.com) is a fleeting memory, a transitory moment for one to enjoy before life resumes its course. Creator Delphine Fourneau—who also goes by the name Dziff—describes the game as ephemeral; it’s the best word I could find to describe it, too.

The scenes in *Sacramento* are snippets of Fourneau’s own memories of a train journey taken across the United States. She didn’t intend the memories to be literal, however—that’s not what *Sacramento* is about. Rather, it’s about the “impressions of these ephemeral places that leave you these sweet pictures in the back of your mind,” she said.

![Sacramento](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2016/07/ck8dkvwwsaaxrte.jpg)

In *Sacramento*, players simply wander—or “drift aimlessly”—through Fourneau’s surreal and dreamlike landscape. Music and sound design from [Glass Body](https://aglassbody.bandcamp.com/releases?ref=killscreen.com) helps create the “comfy and calm” atmosphere Fourneau looked to embrace. Nothing is sudden. Despite memories fading in and out as players explore *Sacramento*, there is no rush to see everything. There’s an emphasis on being present—staying in the moment—while one is able to. A player’s time in *Sacramento* is not infinite; one moment will not last forever. However, that moment will be around to visit at another time. Eventually, *Sacramento* will fade back to its opening screen. Ephemeral.

impressions of these ephemeral places that leave you these sweet pictures in the back of your mind

*Sacramento* has its own meaning for Fourneau, but it’s not a story she exactly wanted players to share. “I rather wanted the player to project \[their\] own story and memories,” she said. She wants players to impress their own memories of travel on the canvas she’s provided.

![Sacramento](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2016/07/sacramento_0002_capture-d_c3_a9cran-2016-06-30-17.18.40.png)

*Sacramento was released yesterday on [itch.io](https://dziff.itch.io/sacramento?ref=killscreen.com). It’s available on PC and Mac.*