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# Harry Potter gets a real-time intellectual property simulator in the form of a Kinect wand waving game.
- URL: https://www.killscreen.com/real-time-intellectual-property-simulator-harry-potter-wand-waving-game-coming-kinect/
- Published: 2012-05-25T20:15:00.000Z
- Updated: 2015-11-17T15:07:11.000Z
- Description: video It’s heartbreaking to recall the circumstances of Harry Potter’s creation. Unemployed, divorced, and overwhelmed with the task of trying to raise a daughter, J. K. Rowling decided to write a sprawling cock-and-bull fable about a magical boy who gets sent away to wizard school, and learns the p
- Author: Michael Thomsen
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

[video](http://youtu.be/oqVGD0Xz0Rc?ref=killscreen.com)

It’s heartbreaking to recall the circumstances of Harry Potter’s creation. Unemployed, divorced, and overwhelmed with the task of trying to raise a daughter, J. K. Rowling decided to write a sprawling cock-and-bull fable about a magical boy who gets sent away to wizard school, and learns the power to save the world is in his hands.

“I stopped pretending to myself that I was anything other than what I was,” Rowling recalled in a 2008 Harvard commencement address, “and began to direct all my energy to finishing the only work that mattered to me. Had I really succeeded at anything else, I might never have found determination to succeed in the one area where I truly belonged.”

Today, Warner Brothers announced it will release *Harry Potter for Kinect* this fall, a work that seems ages away from the originating spirit of Rowling’s work. The game is being developed by Eurocom, the studio that made the excellently cinematic *Dead Space Extraction*, which has the best self-mutilation scene of any videogame I’ve played. The studio also reanimated James Bond in last year’s *007 GoldenEye* remake for Wii, which was disappointingly short on scenes of self-mutilation.

The announcement is a bizarre reminder of how hopelessly commodified a work of personal struggle can become once it’s migrated into the world of the best-seller. *Harry Potter for Kinect* takes this a step further with a simple facial scanning technique that allows players to affix a cartoonish rendering of their own faces onto characters in the game. What a strange thrill it must be to see one’s own body transubstantiated into the magical world of intellectual property. Contrary to every lesson of Rowling’s own bouts of uncertainty, *Harry Potter for Kinect* will offer players the chance to pretend they’re anything but themselves.

\[via [The Escapist](http://www.escapistmagazine.com/news/view/117460-Goldeneye-Devs-Brewing-Kinect-Exclusive-Harry-Potter-Game?ref=killscreen.com)\]