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# All your real-life Gwent fantasies are coming true
- URL: https://www.killscreen.com/real-life-gwent-fantasies-coming-true/
- Published: 2016-06-13T22:16:04.000Z
- Updated: 2016-06-13T22:16:04.000Z
- Description: Among the countless hours I spent playing CD Projekt RED’s sprawling open-world adventure The Witcher 3 (2015), too many of those were spent playing Gwent. Whether it was battling against random merchants or innkeepers, or challenging the best players of Novigrad in an effort to win a coveted card o
- Author: Caty Mccarthy
- Tags: News, card game, CD Projekt RED, E3, gwent, Hearthstone, the witcher 3, #wp, #wp-post, #Import 2024-07-26 09:39

Among the countless hours I spent playing CD Projekt RED’s sprawling open-world adventure *The Witcher 3* (2015), too many of those were spent playing Gwent. Whether it was battling against random merchants or innkeepers, or challenging the best players of Novigrad in an effort to win a coveted card of my surrogate daughter, the seemingly simple card game of Gwent wasn’t just another side quest. Gwent transcended the tedious minigame trope and became something wholly enjoyable itself.

I can see myself roaming the pubs of San Francisco to battle friends, as I once did in *The Witcher 3*’s Velen

During Microsoft’s E3 conference, [the Poland-based developer took the stage to announce](https://www.youtube.com/watch?v=pEcso7yIIoM&ref=killscreen.com) a standalone, spin-off game based on the beloved minigame, aptly titled *Gwent: The Witcher Card Game*. “*Gwent* literally would not exist if the fans hadn’t sent us thousands of emails,” said Damien Monnier, lead designer for CD Projekt RED [during a quick interview on YouTube Gaming’s Live at E3 stream](https://gaming.youtube.com/e3?ref=killscreen.com). Monnier insists that the new multiplayer-employed *Gwent* will still have the core mechanics of its *The Witcher 3*\-bound predecessor.

A standalone *Gwent* likely would not have been able to live were it not for the immense success of Blizzard’s *World of Warcraft* (2004) virtual card game spin-off *Hearthstone* (2014). But where *Hearthstone* was developed from nearly the ground up ([aside from lifting some art](https://www.reddit.com/r/hearthstone/comments/2axih0/artwork%5Fand%5Fcard%5Ffrom%5Fhearthstone%5Ffrom%5Fwow%5Ftcg/?ref=killscreen.com) from the physical *World of Warcraft Trading Card Game* (2006)), Gwent has the foundation of already being a game, and the ability to be expanded beyond that. Part of the appeal of virtual card games like *Hearthstone* and *Gwent* is the portability of it. There’s no more lugging around binders of cards, as many once did with *Pokémon* or *Yu-Gi-Oh* cards. With *Hearthstone* and *Gwent*, everything is available at all times.

![gwent](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2016/06/your_hand.jpg)

I can see my future now. Roaming the pubs of San Francisco (once *Gwent* is hopefully readily available on my tablet), as I once did in *The Witcher 3*’s Velen, seeking out other experienced Gwent-players to play against. With some well-timed cards, I’ll defeat others triumphantly for that one powerful card. Then I’ll pack it in, return home, until the next glorious Gwent challenge awaits.

*You can sign up for Gwent: The Witcher Card Game’s beta on PC and Xbox One* [*here*](https://www.playgwent.com/en?ref=killscreen.com)*.*