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# Quadrilateral Cowboy is not the cyberpunk game you think it is
- URL: https://www.killscreen.com/quadrilateral-cowboy-not-cyberpunk-game-you-think-it/
- Published: 2014-05-22T15:48:48.000Z
- Updated: 2015-11-17T16:37:50.000Z
- Description: Brendon Chung’s jury-lauded hacking game Quadrilateral Cowboy is your archetypal cyberpunk game, right? You operate from a Matrix-like control room; it’s a game about hacking; the word “cowboy” is in the title; hover-bikes are a thing. But unlike sci-fi works that focus on sleek but oppressive tech
- Author: Jason Johnson
- Tags: News, cyberpunk, Gone Home, Quadrilateral Cowboy, #wp, #wp-post, #Import 2024-07-26 09:39

Brendon Chung’s jury-lauded hacking game *Quadrilateral Cowboy* is your archetypal cyberpunk game, right? You operate from a *Matrix*\-like control room; it’s a game about hacking; the word “cowboy” is in the title; hover-bikes are a thing. But unlike sci-fi works that focus on sleek but oppressive tech of the distant future, Blendo Games’ vision of cyberpunk subculture looks backwards to VHS and dial-up modems. What gives?

[Speaking to Edge](http://www.edge-online.com/features/quadrilateral-cowboy-how-brendon-chung-is-compiling-his-most-intricate-game-to-date/?ref=killscreen.com), Chung explained the unlikely blend of futuristic concepts with obsolete technology.

> Tech nowadays is focused on being sleek and attractive. Part of me misses the ugly, clunky interfaces of past decades. I miss pressing buttons. I miss mechanical components, analogue tapes and moving parts. There’s a tactile satisfaction in the click of a meaty mechanical button.

*Gone Home*, too, opted for post-it notes and stationery rather than email and text messages. Our current technological advancements don’t always make for the best game experience.