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# Playlist 8/6: Counting up Metrico, blasting through a Lovely Planet, and setting sail for 80 Days
- URL: https://www.killscreen.com/playlist-86-counting-metrico-blasting-through-lovely-planet-and-setting-sail-80-days/
- Published: 2014-08-07T16:00:44.000Z
- Updated: 2015-11-17T16:56:54.000Z
- Description: Our picks for this week’s essential videogames.
- Author: Kill Screen Staff
- Tags: News, 80 days, digital dreams, inkle studios, Lovely Planet, metrico, Playlist, QUICKTEQUILA, #wp, #wp-post, #Import 2024-07-26 09:39

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Also check out our [full, interactive Playlist section](http://killscreendaily.com/playlist/?ref=killscreen.com).

## METRICO (PS VITA)

### BY DIGITAL DREAMS

It’s *Monument Valley* meets *Mario* in *Metrico*, the preeminent “game about infographics” by developer Digital Dreams. Using the PS Vita, you touch, drag, pull, tilt, and even use that hidden Vita Microwave function to navigate your way through *Metrico*‘s constantly shifting world. It’s puzzle exploration abstracted to input mechanisms, showcasing both the Vita’s strong suit and the surprising lack of dexterity in your own fingers.

**Perfect for**: Aspiring infographicists, low-poly purveyors, and control freaks

**Playtime**: A few pretty literally touching hours.

## LOVELY PLANET (PC, MAC, LINUX)

### BY QUICKTEQUILA

First-person shooters—in which we play as a floating hand connected to a gun, our only influence on the world often its destruction— have become known as a very “aggressive” style of game. (When your great-grandpa is *Doom*,that’s bound to happen.) *Lovely Planet* is a lovely corrective: a twitchy first-person shooter that is packed with sprightly chiptunes, flowers, and, good heavens, the colors. Other shooters should take note.

**Perfect for**: Kawaii kids, FPS purists, crayon-users

**Playtime**: A few jumping, pointing, and shooting hours.

## 80 DAYS (IOS)

### BY INKLE STUDIOS

Sometimes, despite a thing called “the Internet,” we forget how big the world is. Well, *80 Days* will keep you painfully aware of it, as you race across the globe to win a bet. In this alternate-reality, steampunk version of Jules Verne’s classic 1872 tale, you’ll come across everything from mechanized camels to submarine trains. With so many cities and cultures to explore, you’ll almost forget all your travel funds could be gone by the end of those quickly passing eighty days.

Read more [here](http://killscreendaily.com/articles/80-days-alternate-reality-anti-colonialism-adventure-we-all-deserve/?mc%5Fcid=54cf26c0fa&mc%5Feid=UNIQID&ref=killscreen.com).

**Perfect for**: Interactive fiction fans, steampunks, failed explorers

**Playtime**: A few steam-rolled hours.