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# The Ouya is here! Ridiculous Fishing gets more ridiculous, and a whole new world of Dear Esther
- URL: https://www.killscreen.com/ouya-out-ridiculous-fishing-gets-more-ridiculous-and-whole-new-world-dear-esther/
- Published: 2013-06-25T14:30:21.000Z
- Updated: 2015-11-17T16:00:49.000Z
- Description: Can you say OUYA??
- Author: Kill Screen Staff
- Tags: News, cheat sheet, #wp, #wp-post, #Import 2024-07-26 09:39

[The Ouya console is ou](http://www.ouya.tv/?ref=killscreen.com)t. Get hype y’all! In honor of the launch, and because otherwise it’s a slow news day, we put together an indie-themed Cheat Sheet.

Looks like Bennett Foddy is diligently considering [how to release a game that uses 16 controllers over the internet](http://www.foddy.net/2013/06/bennett-foddys-speed-chess/?ref=killscreen.com).

While not to be confused with Martin Sheen’s devastating performance in *Badlands*, *Badland* by Frogmind still performs brilliantly on iOS. And [it’s half-price](https://itunes.apple.com/us/app/id535176909?ref=killscreen.com).

Michael Brough, creator of *O*, *Zaga-33*, and *Corrypt*, among many other quality titles, has a new one in development [for iPhone called *Helix*](http://indiestatik.com/2013/06/24/helix/?utm%5Fsource=rss&utm%5Fmedium=rss&utm%5Fcampaign=helix). It’s looking mighty sweet.

But not as sweet as this sweet entourage of Ouya games! WUT!

[*Chroma Squad Story*](https://www.facebook.com/ChromaSquad), the follow-up to the much-buzzed *Knights of Pen and Paper*, is coming, and the panoplies have been shed for latex spandex. It’s Morphin’ Time!

NYU Game Center is hosting [a game narrative writing workshop with Susan O’Connor](http://gamecenter.nyu.edu/2013/06/summer-2013-game-writing-masterclass?ref=killscreen.com), who penned *Bioshock*, among other things. If you’re in New York on July 13-14, it should be worth it.

[Vlambeer’s flying marlin shooter *Ridiculous Fishing*](http://www.digitalspy.com/gaming/news/a492737/ridiculous-fishing-to-double-content-with-huge-update-this-year.html?ref=killscreen.com) is getting updated with double the amount of shotgun shells and jellyfish. This right here is why we’re glad the Dutch make videogames.

[The folks behind *Dear Esther*](http://www.polygon.com/2013/6/24/4460438/dear-esther-developers-job-listings-includes-work-on-an-open-world?ref=killscreen.com), the striking meditation on spelunking photorealistic moonlit grottos, are doing an open-world game. Hopefully it’s like *Skyrim* but thoughtful and elegant.

*Ttyl!*