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# Thirty screen works put games and film in the same room
- URL: https://www.killscreen.com/onx-screens-games-moving-image/
- Published: 2026-06-03T16:40:00.000Z
- Updated: 2026-10-02T17:13:32.000Z
- Description: Onassis ONX hung prototypes beside finished video, arguing that one pipeline—engines, AI tooling, circulation—now shapes both.
- Author: Kill Screen Staff
- Tags: News, exhibition, New York, video art, Game Engines, Onassis ONX, animation

For four days in June, Onassis ONX in New York hung thirty screen-based works—over twelve hours of them—in one space and declined to say which were films and which were games. [ONX Screens](https://www.onx.studio/onx-programming/onxscreens?ref=killscreen.com), the organization's new program for what [the announcement](https://www.instagram.com/p/DYm9YF1Fi2o/?ref=killscreen.com) called projects "built for the speed, circulation, and shared languages of digital culture," ran June 4–7, with videogame cosplay encouraged at the opening and prototypes and works-in-progress explicitly welcome.

The premise deserves attention even with the show closed: moving image and videogames, the argument goes, are now shaped by the same forces—game engines, AI tooling, virtual production, platform-native aesthetics—and by circulation itself, so the screen should be treated as "both medium and infrastructure." That is a curatorial claim you could argue with, if the lineup didn't keep proving it.

Consider who showed up. Tomo Kihara and Playfool brought *Deviation Game*—[we profiled Kihara in August](https://www.killscreen.com/tomo-kihara-game-of-possible-lives/). Wendi Yan and Yi Xie showed *Inner Carbon*, the Daoist-alchemy work [we just wrote about this week](https://www.killscreen.com/wendi-yan-inner-carbon-classic-daoist-alchemy/). Peter Burr showed *Interstitial Maintenance*. And Auriea Harvey and Michael Samyn appeared together with *The Cosmos and The Cave*—a decade after [Tale of Tales told the world it was done making videogames](https://www.killscreen.com/this-sad-tale-tales-done-making-videogames/), the pair is back on a wall of screens in a room that treats play as ordinary art.

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/onx-screens-2.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/onx-screens-3.jpg)

The lineup posters: video game works and moving image works, one program. Images: Onassis ONX

Exhibitions end; sorting mechanisms persist. What ONX built reads like infrastructure for the long run—not a games showcase, just a room where an engine prototype and a film share a wall because they already share a pipeline.

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