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# New PBS Game/Show asks if Dark Souls is the best hope for videogame narratives
- URL: https://www.killscreen.com/new-pbs-gameshow-explains-why-dark-souls-might-be-best-hope-videogame-narratives/
- Published: 2014-03-14T15:26:58.000Z
- Updated: 2015-11-17T16:30:52.000Z
- Description: A quick googling of Dark Souls’ story will open a rabbit hole into the churning gut of lore. From the true identity of Sen, who we know of only through a lone kanji character on the side of a deathtrap, to the exodus of the otherworldly mushroom people, everything is laid bare. This exegesis result
- Author: Jason Johnson
- Tags: News, dark souls, Dark Souls 2, Dear Esther, Gone Home, Narrative Design, pbs, #wp, #wp-post, #Import 2024-07-26 09:39

A quick googling of *Dark Souls*’ story will open a rabbit hole into the churning gut of lore. From the true identity of Sen, who we know of only through a lone kanji character on the side of a deathtrap, to the exodus of the otherworldly mushroom people, everything is laid bare.

This exegesis results from the innovative way *Dark Souls* tells its story—not through cut-scenes and garrulous inn-keeps, but with subtle, purposeful, environmental cues. It turns the act of discovering the story into a game itself, a technique we’ve also seen in critically praised narrative games like *Gone Home* and *Dear Esther*.

Does this new kind of storytelling solve the age-old riddle of how games can be fun to play and tell a captivating story without the two stepping on the other’s toes?

Watch the episode to find out, and let us know what you think in the comments.