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# Nevermind, the survival-horror game that feeds on biofeedback, goes to Kickstarter
- URL: https://www.killscreen.com/nevermind-first-survival-horror-game-rely-biofeedback-goes-kickstarter/
- Published: 2014-02-05T19:50:19.000Z
- Updated: 2015-11-17T16:25:03.000Z
- Description: Most scary games just want to scare you, but Nevermind wants to scare you and then help you manage your anxiety. The concept for this white-knuckled first-person experience is really cool, taking advantage of biofeedback not just for self-help, but actually to adjust the thrills and chills as you pl
- Author: Jason Johnson
- Tags: News, biofeedback, cultural fears, Fear, #wp, #wp-post, #Import 2024-07-26 09:39

Most scary games just want to scare you, but *Nevermind* wants to scare you and then help you manage your anxiety. The concept for this white-knuckled first-person experience is really cool, taking advantage of biofeedback not just for self-help, but actually to adjust the thrills and chills as you play. It uses a headset that reads your pulse to hook into your biorhythms, and then pushes your panic button repeatedly. When you’re scared, the game gets harder; the only way to continue is to calm yourself down. And no cheating with Klonopin. [We’ve talked about it before](http://killscreendaily.com/articles/news/spooky-nevermind-measures-your-heart-rate-overcome-anxiety/?ref=killscreen.com), and we’ll be talking about it again in a feature sometime soon. [The Kickstarter campaign just went live](https://www.kickstarter.com/projects/reynoldsphobia/nevermind-a-biofeedback-horror-adventure-game?ref=killscreen.com), and we thought you’d like to know that creator Erin Reynolds is in need of test subjects for horrific scientific experiments. Ahem, I mean players. Definitely players.