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# Murlo's Luddite rhythm games wrapped a run at Aviva Studios
- URL: https://www.killscreen.com/murlos-luddite-rhythm-games-wrapped-a-run-at-aviva-studios/
- Published: 2026-08-18T21:40:29.000Z
- Updated: 2026-08-18T21:40:29.000Z
- Description: Five minigames from the unreleased Something Beautiful played on Factory International's Media Wall, on a controller covered in the artist's 3D-printed sculptures.
- Author: Kill Screen Staff
- Tags: Murlo, Aviva Studios, rhythm game, music, exhibition, point-and-click, Luddites, steam

For most of this spring, Manchester's Aviva Studios put an unreleased videogame on the Media Wall of its ground-floor Social space. *Something Beautiful*, the debut game from producer and illustrator Murlo, showed there April 10 through June 28 as five playable rhythm minigames—handled not with a gamepad but with a bespoke controller Murlo designed, embellished with 3D-printed sculptures of the game's own world. Murlo shared [photos of the setup](https://www.instagram.com/p/DbLpIQHik3e/?ref=killscreen.com) in late July: "It's finished for now."

The full game, [wishlistable on Steam](https://store.steampowered.com/app/4041730/Something%5FBeautiful/?ref=killscreen.com), is a music-driven point-and-click adventure set on a single industrial estate where the internet has been cut dead and rumors circulate about a cult and its leader, Puckle. [Factory International frames the project](https://factoryinternational.org/whats-on/something-beautiful/?ref=killscreen.com) as Luddite revival—the nineteenth-century textile workers who broke automated machinery—carried into present-day politics and runaway capitalism. The framing comes more from Murlo, an electronic musician with two albums and a run of EPs whose records have always arrived wrapped in the artist's own illustration; here, the music, the drawings, the sculptures on the controller, and the game are one continuous act of world-building.

The direction of travel is the interesting part. The institution didn't license a finished game; it exhibited one mid-making, hardware included. Killscreen has been tracking how arts institutions learn to hold games—most recently when [four decades of consoles moved into the museum](https://www.killscreen.com/achiampong-the-gaming-room/)—but a venue presenting playable fragments of a work in progress, on a controller built by the artist, is a warmer kind of custody. It treats the game less like an artifact to preserve than a practice to host.

A release date is still "to be announced." The soundtrack, at least, is already home turf.

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/08/murlo-2.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/08/murlo-3.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/08/murlo-4.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/08/murlo-5.jpg)

The rhythm minigames, and the 3D-printed figures on the custom controller. Photos via [Murlo](https://www.instagram.com/p/DbLpIQHik3e/?ref=killscreen.com)