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# Multibowl is every competitive two-player game in one, basically
- URL: https://www.killscreen.com/multibowl-every-competitive-two-player-game-one-basically/
- Published: 2016-08-22T15:00:34.000Z
- Updated: 2016-08-22T08:43:42.000Z
- Description: What do Super Mario Kart (1992), Vectorball (1988), and Frogs and Flies (1982) have in common? The answer is that they’re now all the same game. Bennett Foddy’s new experiment, called Multibowl, is a “collage” of these and hundreds of other two-player games, thrown together in quick succession in a
- Author: Maddi Chilton
- Tags: News, ap thompson, bennett foddy, emulation, multibowl, QWOP, WarioWare, #wp, #wp-post, #Import 2024-07-26 09:39

What do *Super Mario Kart* (1992), *Vectorball* (1988), and *Frogs and Flies* (1982) have in common? The answer is that they’re now all the same game. [Bennett Foddy](http://www.foddy.net/?ref=killscreen.com)’s new experiment, called *Multibowl*, is a “collage” of these and hundreds of other two-player games, thrown together in quick succession in a reflex-heavy sequence reminiscent of *WarioWare, Inc.: Mega Microgame$!* (2003). Foddy, who is best known as the creator of the infamous *QWOP* (2008), teamed up with game maker [AP Thompson](http://apthomson.com/?ref=killscreen.com) to create the ultimate 2-player competition, one that will garner the same nostalgic feelings evoked by many games of the 80s and 90s … by being them.

*Multibowl* replicates the *WarioWare* formula with emulated multiplayer games

Very little information has been released about the project, but the general gist is that it takes the *WarioWare* formula of flipping quickly through minigames, and replicates it with emulated multiplayer games like *Hippodrome* (1989), *King of Fighters 94* (1994), or *Wild Guns* (1994).

Whether a point for that “round” will go to Player 1 or Player 2 is determined differently for each game: in *Cuby Bop* (1990) you have to score 600 points, in *Rampage* (1986) you must stay off the ground, and in *Party Mix* (1982) you have to win a game of tug-of-war. Some of the games, like *Vs. Excitebike* (1984), last for the duration of a race, and others, like *Xybots* (1987), you can move on from within seconds.

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The game never reaches quite the level of frantic clicking that *WarioWare* often did, but that’s fitting, because with *Multibowl* there’s more to enjoy. Instead of a collection of colorful but comparable minigames, *Multibowl* feels like a temporal showcase. Familiar faces from childhood are accompanied by the games you never got to, an illustration of consoles and eras you may have missed, playing fields you might have seen and then forgotten.

With “hundreds” of games to experience and their names written cleanly before each round in 8-bit font, you may even stumble across one that you choose to find and emulate on your own time, dissatisfied with the 15 seconds of fame it was given before you got your face kicked in. It has the potential to function as a curator, a runway show of multiplayer games for the history buff whose attention span has been wizened away by Twitter.

But, of course, before you do any of that, you have to play to win. That part stays familiar.

*Multibowl will be debuted at* [*XOXO Festival*](https://xoxofest.com/?ref=killscreen.com) *in September. You can watch a gameplay clip* [*here*](https://www.youtube.com/watch?v=2M%5FwwSlqAGw&ref=killscreen.com)*.*