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# The lessons learned from remaking Half-Life
- URL: https://www.killscreen.com/lessons-learned-remaking-half-life/
- Published: 2012-10-03T13:30:12.000Z
- Updated: 2015-11-17T14:52:09.000Z
- Description: Black Mesa, the fan-made, eight-years-in-the-making update to the fourteen-year-old GOAT contender Half-Life, released earlier this month. Gamasutra talked to project lead Carlos Montero about, among other things, what they brought from Half-Life’s sequels back to the remake of the original: “We act
- Author: Joseph Bernstein
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2012/10/black_mesa_source_leak.jpg)

Black Mesa, the fan-made, [eight-years-in-the-making update](http://www.gamasutra.com/view/news/178644/Black%5FMesa%5FHow%5Ffans%5Frebuilt%5Fa%5Fclassic%5Ffrom%5Fthe%5Fground%5Fup.php?utm%5Fsource=feedburner&utm%5Fmedium=feed&utm%5Fcampaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29#.UGtbFflXusw) to the fourteen-year-old GOAT contender Half-Life, released earlier this month. Gamasutra talked to project lead Carlos Montero about, among other things, what they brought from Half-Life’s sequels back to the remake of the original:

> “We actually made some changes to enhance the game. With the Source engine now and all the physics and stuff we definitely changed a lot of puzzles… We also changed some things relating to weapon progression and enemy progression, and I was taking a lot of cues from *Half-Life 2*. A lot of it came down to looking at *Half-Life 2*, and trying to figure out what Valve had learned, and we wanted to see if we could bring those lessons back to the original,” Montero said.  
>