> ## Content Index
> Fetch the complete content index at: https://www.killscreen.com/llms.txt
> Use this file to discover other available public pages before exploring further.

# It’s all cults and charming co-workers in Knuckle Sandwich’s new trailer
- URL: https://www.killscreen.com/its-all-cults-and-charming-co-workers-in-knuckle-sandwichs-new-trailer/
- Published: 2016-01-21T16:00:30.000Z
- Updated: 2016-01-21T16:29:17.000Z
- Description: A shitty job is a rite of passage. You move away from home, maybe go to college, and get a lame job to pay all those pesky bills and rent. Juggling the taxing reality of ten-page essays and “clopening shifts” (in which you work a closing and opening shift… in a row) becomes second nature. Your colle
- Author: Caty Mccarthy
- Tags: News, andrew brophy, earthbound, jrpg-inspired, knuckle sandwich, pixels, youth, #wp, #wp-post, #Import 2024-07-26 09:39

A shitty job is a rite of passage. You move away from home, maybe go to college, and get a lame job to pay all those pesky bills and rent. Juggling the taxing reality of ten-page essays and “clopening shifts” (in which you work a closing and opening shift… in a row) becomes second nature. Your colleagues often become the confidants you so desperately need, the voids for bemoaning the woes of being a young, broke, and most of all bored adult.

Such is the theme of *Knuckle Sandwich*, the latest in a recent slew of quirky JRPG-inspired games, this time developed by Australian developer Andrew Brophy. In *Knuckle Sandwich*, the mundanity of everyday life within the RPG is the *Persona*\-esque twist to set it apart. In a new trailer, the unassuming protagonist’s co-workers—and potential adventure companions—are introduced in full force. There’s the raven-haired and talkative Echo, rosy-cheeked Thea, and the awkward bespectacled lone boy of the trio: Dolus. All three equipped with showing the new kid around town, and reassuring his insecurities of finding things to do, even if he’s stuck in a dead end job.

With moving to a new to city and passing time with a mundane job at a rundown diner, life in the aptly named Bright City can seem, well, not so bright. To add to it, Bright City is the recent host to numerous dark horrors: people are going missing, eerie cults potentially behind it, and here is the new citizen, stuck right in the middle of it, whether he likes it or not.

psychedelic-visualized turn-based battles

With the introduction to more characters, *Knuckle Sandwich*’s latest trailer also shows a bit more of what players can expect. As the player traverses the colorful environments of Bright City (boasted as [“hella pleasant”](http://knucklesandwich.biz/presskit/?ref=killscreen.com) by Brophy himself), soundtracked to the delightful Super Nintendo-inspired score by composer [Gyms](https://soundcloud.com/ggyymmss?ref=killscreen.com). From its puppy-less Puppy Shops to its indiscernible dialogue (think *[Okami](https://youtu.be/1Gvu84tbP-8?t=48s&ref=killscreen.com)* meets Simlish) and psychedelic-visualized turn-based battles, *Knuckle Sandwich* is a personality-driven RPG, with [autobiographical qualities to boot](https://twitter.com/andrewbrophy/status/689212443336130561?ref=killscreen.com). Recently greenlit on Steam this past autumn, the game is still without an official release date.

![knuckle sandwich_gif](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2016/01/ks02.gif)

  
*Follow development of Knuckle Sandwich on Brophy’s frequently updated* [*devlog*](https://forums.tigsource.com/index.php?topic=48774.0&ref=killscreen.com) *or* [*website*](http://knucklesandwich.biz/?ref=killscreen.com)*.*