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# Introducing Silent But Deadly, the stealth game about pooping your pants
- URL: https://www.killscreen.com/introducing-silent-deadly-stealth-game-about-pooping-your-pants/
- Published: 2012-11-20T20:53:06.000Z
- Updated: 2015-11-17T14:49:37.000Z
- Description: Last year, the Game Creation Society at Carnegie Mellon University played an icebreaker to welcome new members. Officers in the club, including then-senior Duncan Boehle, had come up with seed guidelines for teams to develop into little games. “One of the ideas was smell-based stealth,” Boehle said,
- Author: Joseph Bernstein
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2012/11/screen_shot_2012-11-20_at_3.50.12_pm.png)

Last year, the Game Creation Society at Carnegie Mellon University played an icebreaker to welcome new members. Officers in the club, including then-senior Duncan Boehle, had come up with seed guidelines for teams to develop into little games.

“One of the ideas was smell-based stealth,” Boehle said, “but no one could come up with a game for it.”

Then, inspiration struck. “I came up with a game about a guy who crapped his pants.”

The result, *Silent But Deadly*, is [now playable on Boehle’s website](http://www.notranslation.com/files/smelly/?ref=killscreen.com). In it, you are a faceless office drone who has pooped himself in frustration over a malfunctioning computer. Emitting an aura of crap-stench, you have to navigate floors of the office building without being discovered by sniffing colleagues. This mechanic, in combination with the asides from your workmates (“what is love?”) combine for a surreal and hysterical experience.

Boehle built the playable demo in a game design class last spring, then shelved it as he started a job at Tim Schaefer’s studio, Double Fine. When the company’s annual “[Amnesia Fortnight](http://www.humblebundle.com/double-fine?ref=killscreen.com)” – a two-week game jam during which employees develop on off-the-wall prototypes – rolled around, however, Boehle pitched it.

“Tim was a bit surprised,” Boehle said, “but he was very amused.”

The event is a competition, with public voting that closes Sunday. If Boehle’s game wins, he says he can imagine building out a fuller version in which the stench contains a biological agent that is wanted by the government and aliens \[ED: We have, of late, noticed some gas in the KS office that could absolutely be weaponized\]. He cites *Super Meat Boy* as an inspiration in terms of tone and aesthetic.

That’s all well and good, but where, ultimately, did Boehle get the idea for *Silent But Deady*? Personal experience?

“I’ve never soiled my pants in public, thankfully.”