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# Troubadour is part point-and-click adventure, part graphic novel, all interesting
- URL: https://www.killscreen.com/interactive-graphic-novel-troubadour/
- Published: 2014-01-30T18:04:56.000Z
- Updated: 2015-11-17T16:25:07.000Z
- Description: The cool thing about Troubadour is that it’s kind of a game, but kind of not a game. It occupies that weird nether-region between every other artistic medium and play. The story is about digital distraction in the modern age and the lack of human-to-human connections caused by all these screens, whi
- Author: Jason Johnson
- Tags: News, Adventure Games, Literature, #wp, #wp-post, #Import 2024-07-26 09:39

The cool thing about *Troubadour* is that it’s kind of a game, but kind of not a game. It occupies that weird nether-region between every other artistic medium and play. The story is about digital distraction in the modern age and the lack of human-to-human connections caused by all these screens, which is kind of a strange soapbox for a kinda-game where you interact with virtual people, but, of course, maybe that’s the whole point. [The Kickstarter page](https://www.kickstarter.com/projects/dmzilla/troubadour-an-interactive-graphic-novel?ref=killscreen.com) calls it a graphic novel with point-and-click elements and experimental sound design, which may just sound like reading a comic while listening to synth-pop chiptunes. But it’s more about the type of discovery that exists in games and what that can bring to storytelling, according to the team. Sounds, in theory at least, a lot like *Device 6*, a similarly minded experiment that [we liked a lot](http://killscreendaily.com/articles/reviews/device-6/?ref=killscreen.com).