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# Inks will turn pinball into beautiful paintings
- URL: https://www.killscreen.com/inks-will-turn-pinball-into-beautiful-paintings/
- Published: 2016-02-29T15:00:53.000Z
- Updated: 2016-02-29T09:22:43.000Z
- Description: What’s the opposite of a pinball purist? Whatever it is, that’s me. Don’t get me wrong: I don’t mind pinball as a physical table game. It’s the translation to videogames that often bores me. The effort made is usually to simulate the table experience as accurately as possible. Yawn. This is a videog
- Author: Chris Priestman
- Tags: News, inks, painting, pinball, state of play, #wp, #wp-post, #Import 2024-07-26 09:39

What’s the opposite of a pinball purist? Whatever it is, that’s me. Don’t get me wrong: I don’t mind pinball as a physical table game. It’s the translation to videogames that often bores me. The effort made is usually to simulate the table experience as accurately as possible. Yawn. This is a videogame—you are free of the bounds of the real world, do something else with the pinball format, geez.

There have been a few examples of pinball videogames with a lick of something fresher over the years. *Sonic Spinball* (1993), *Devil’s Crush* (1990), *Rollers of the Realm* (2014); they all embraced the idea that pinball doesn’t have to be a table, but could be used as a way to interact with a virtual fantasy world. Even that has become quite typical now, though. And so it is with delight that I look towards the latest pinball deviant, *Inks*, as it takes the game in a completely different direction to what has come before it.

this pinball game will resemble the act of throwing paint onto a canvas

*Inks* is to be the next game from the BAFTA award-winning game studio State of Play. For the past few years, the team has been crafting a miniature city out of tiny motors, lightbulbs, and cardboard houses for the adventure game [*Lumino City*](https://www.killscreen.com/lumino-city-gorgeous-what-it-hiding/) (2014). It’s a studio of people who enjoy taking a hand-made approach to a project, bringing a gorgeous materiality to their games. It makes sense for State of Play to be making a pinball videogame, then—bringing a table sport from the physical world into the virtual one. It also fits that this pinball game will resemble the act of throwing paint onto a canvas.

![Inks](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2016/02/ink_2.jpg)

Yes, *Inks* is designed to be a visually beautiful experience, as opposed to one that prioritizes competition or chasing a score. The ball that you launch into the game area and bounce on the flippers leaves crayon-like trails in its wake, while a collision with a wall or another solid object is said to cause “blocks of color \[to\] burst like beautiful fireworks across the surface” of the playing space. The idea, according to what State of Play told [*Polygon*](http://www.polygon.com/2016/2/24/11109916/bafta-award-winning-makers-of-lumino-city-announce-ink?ref=killscreen.com), is to build up a “visual history” of your time playing the game right as you’re doing it as you attempt to increase your score.

Right now, there are no more details on *Inks*, but the visuals provide plenty of stimulus to form an idea of what we’re gonna get here. Plus, it will apparently be getting a release date soon as it heads to mobiles, which suggests you won’t have long to wait until you’re downloading it for yourself.

*h/t [Polygon](http://www.polygon.com/2016/2/24/11109916/bafta-award-winning-makers-of-lumino-city-announce-ink?ref=killscreen.com)*