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# Should videogames lose all function?
- URL: https://www.killscreen.com/ico-manages-to-thaw-yet-another-persons-cold-cynical-hea/
- Published: 2011-11-14T18:32:00.000Z
- Updated: 2015-11-17T15:29:55.000Z
- Description: This time Ico, pereninnal “games as art” go-to example, has managed to snare the New Yorker’s Chris Suellentrop. While the piece is mostly a review of the rerelease of Ico and designer Fumito Ueda’s most recent game Shadow of the Colossus, Suellentrop does touch on the enduring appeal of these games
- Author: Kill Screen Staff
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

![](http://www.newyorker.com/online/blogs/culture/ueda-465.jpg%20)

This time *Ico*, pereninnal “games as art” go-to example, has managed to snare the New Yorker’s Chris Suellentrop. While the piece is mostly a review of the rerelease of *Ico* and designer Fumito Ueda’s most recent game *Shadow of the Colossus*, Suellentrop does touch on the enduring appeal of these games. Suellentrop writes on the idea that *Ico* works because it aims to be art for the sake of art.

> “As video games have become more and more popular, the medium’s defenders have developed a misguided tendency to point to the ways that games are useful, practical, functional. I do not know if Ueda’s games will make you smarter, or improve your vision, or promote world peace. I very much doubt, in fact, that they will do any of those things. Emphasizing the ways that games are tools for instruction-whether intellectual, physical, or moral-is an unfortunate residue of their origins as children’s playthings. Abandoning it will be the sign, maybe the last one, that this new form of storytelling is all grown up.”

Read more [here](http://www.newyorker.com/online/blogs/culture/2011/10/the-video-game-art-of-fumito-ueda.html?ref=killscreen.com).

– *Filipe Salgado*