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# The hysterically incongruous dialogue of Resident Evil 2
- URL: https://www.killscreen.com/hysterically-incongruous-dialogue-resident-evil-2/
- Published: 2012-12-17T21:20:13.000Z
- Updated: 2015-11-17T14:44:13.000Z
- Description: At the beginning of Resident Evil 2, Leon, the game’s hero, encounters a pile of butchered bodies near the entrance to the Raccoon City Police Station. As you explore the prerendered, fixed-camera scene, one of hundreds in the first few RE games, you have the option to interact with a bank of phones
- Author: Joseph Bernstein
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2012/12/rese2.jpg)

At the beginning of *Resident Evil 2*, Leon, the game’s hero, encounters a pile of butchered bodies near the entrance to the Raccoon City Police Station. As you explore the prerendered, fixed-camera scene, one of hundreds in the first few RE games, you have the option to interact with a bank of phones near the corpses.

“Nothing to care about,” Leon says, the bodies at his feet. You didn’t notice how weird this was as a kid; now, you might laugh at such a gamey disconnect between the horror on screen and Leon’s blasé reaction.

That’s what [David Shuff](http://www.davidshuff.com/about/?ref=killscreen.com) did: he laughed. Then the Brooklyn video editor took dozens of photos, [documenting the hysterical incongruity between a zombie apocalypse and two of the most apparently stoic humans ever](http://www.flickr.com/photos/tenfresh/sets/72157632257177380/show/?ref=killscreen.com). The result isn’t just funny; it’s occasionally profound.

“After watching some French cinema recently,” Shuff says, “they sounded like a depressed black and white guy smoking a cigarette.”

So Leon does, surveying the catastrophic crash of a helicopter and deadpanning, “both the helicopter and the door are destroyed.” So Jill does, upon encountering a conspicuously monstrous insect egg and informing us helpfully that “it is a huge egg.”

Shuff, who was playing through the game as part of a local “scary games club,” says that he recently tried to play through *Resident Evil 3* to capture the same dynamic, and was unsuccessful.

“Something just wasn’t clicking,” he says. “*Resident Evil 2* is just a really special game.”