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# HYPERNOMA launched a three-year platform for unruly play
- URL: https://www.killscreen.com/hypernoma-three-year-platform-unruly-play/
- Published: 2026-09-23T13:38:26.000Z
- Updated: 2026-09-23T13:38:26.000Z
- Description: Graz's RESILIENT GLITCHES festival closed ten days at Schaumbad
- Author: Kill Screen Staff
- Tags: News, Media Art, glitch, austria, Festival, Game Art, events, machinima, #slideshow

A media art festival in a former lemonade factory in Graz spent ten days on deepfakes, bot politics, and billionaire futurism—and closed by teaching beginners Unity. That whiplash is the highlight in [the opening-night documentation](https://www.instagram.com/p/DZQj07QAE4S/?ref=killscreen.com) that crossed my feed.

RESILIENT GLITCHES ran June 5-14 at [Schaumbad – Freies Atelierhaus Graz](https://schaumbad.mur.at/event/resilient-glitches-hypernoma/?ref=killscreen.com), the artist-run house that has occupied the old factory since 2013\. The curatorial claim: a glitch is an interruption you can organize around, not a technical error. The lineup mixed critical media art with activism—Zentrum für politische Schönheit, the machinima collective Total Refusal, ludic-research veteran Margarete Jahrmann, multimedia artist Babak Ahteshamipour, set designer David Szauder.

The part with legs is HYPERNOMA, a platform project on the artistic and social potential of digital play that launched inside the festival and is built to run three years. Its first game-culture weekend held free workshops on Unity, 2D game animation, and character design, plus the first Game Studio Meet Up Graz/Wien—Subotron, Bongfish, Causa Creations, Microbird Games, Game Dev. Graz—and Christof Ressi's sound lecture-performance *Game Over*. GameScenes has [the full programme rundown](https://www.gamescenes.org/event-resilient-glitches-hypernoma-5-14-june-2026-graz-austria/?ref=killscreen.com).

Ten years ago glitch talk in games was mostly aesthetic—we were finding [the beauty in machine glitches](https://www.killscreen.com/small-radios-big-televisions-finds-beauty-machine-glitches/) in 2016's *Small Radios Big Televisions*. Graz is making the harder pitch: that the bug, the unruly player, and the local scene are political resources, and that game culture curdles the moment it becomes "innovation" talk. A three-year commitment to that idea from an artist-run house, rather than a trade body, is worth watching. As always, I'm so jealous that we don't have more of this in the States.

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/resilient-glitches-131.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/resilient-glitches-107.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/resilient-glitches-142.jpg)

Opening days at Schaumbad. Photos courtesy RESILIENT GLITCHES / HYPERNOMA

Festivals like this rarely make English-language games coverage. Tracking the art-and-games circuit is what the free Killscreen newsletter is for, three sends a week.

[Follow the circuit free ](https://www.killscreen.com/start/?ref=radar-cta)