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# Human Harp lends grace to industrial spaces
- URL: https://www.killscreen.com/human-harp-lends-grace-industrial-spaces/
- Published: 2014-08-28T13:00:00.000Z
- Updated: 2015-11-17T16:59:17.000Z
- Description: Di Mainstone is an artist whose work bridges the gap between sculpture and the human body. She entwines the two, creating wearable, touchable, playable apparatuses that range from pulsing Cronenberg-style bioforms to a neck-mounted motion-based instrument that transforms its wearer into a one-woman
- Author: Astrid Budgor
- Tags: News, di mainstone, human harp, installations, music, Performance, real life, #wp, #wp-post, #Import 2024-07-26 09:39

Di Mainstone is an artist whose work bridges the gap between sculpture and the human body. She entwines the two, creating wearable, touchable, playable apparatuses that range from [pulsing Cronenberg-style bioforms](http://dimainstone.com/project/skorpions/?ref=killscreen.com) to a [neck-mounted motion-based instrument](http://dimainstone.com/project/serendipitichord/?ref=killscreen.com) that transforms its wearer into a one-woman Cremaster Cycle.

Her current project is the Human Harp, a “clip-on instrument” that places the wearer at the center of a string web, acting like the hammers of an exploded piano. Playing the thing is like a performance art version of Isabelle Adjani’s [legendary freakout](https://www.youtube.com/watch?v=I5eT%5F5ZRmR8&ref=killscreen.com) in *Possession*, all writhing and bending and lunging—it’s beautiful in its intense physicality. See for yourself:

The project just completed a twenty-day residency at London’s Roundhouse, where it transformed the former railhouse into a series of 12 custom-fitted instruments that make use of the unique qualities of the space.

Recently, games like *Fract OSC* have welded music and play together in new ways. But we have yet to see anything on the order of Human Harp: a game that envisions performance on the maximalist level of *Bayonetta*, controlling massive mechanisms in service of sound. This is the kind of experience that would be well-served by VR, especially if you don’t have a spare Brooklyn Bridge lying about the house.