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# A checklist on how to avoiding losing your lunch in virtual reality
- URL: https://www.killscreen.com/how-avoid-blowing-chunks-while-playing-vr/
- Published: 2014-04-07T21:49:22.000Z
- Updated: 2015-11-17T16:32:52.000Z
- Description: As someone who has personally experienced the queasy aftermath of virtual reality firsthand, lemme tell you it’s no picnic. For me it was worse than smoking too strong of a cigar, but not as bad as being in rough waters on a fishing boat with a bucket of squid in your face. Somewhere between there.
- Author: Jason Johnson
- Tags: News, Facebook, oculus rift, project morpheus, Virtual Reality, #wp, #wp-post, #Import 2024-07-26 09:39

As someone who has personally experienced the queasy aftermath of virtual reality firsthand, lemme tell you it’s no picnic. For me it was worse than smoking too strong of a cigar, but not as bad as being in rough waters on a fishing boat with a bucket of squid in your face. Somewhere between there. But luckily Ben Lewis-Evans over at Gamasutra has a handy guide instructing players on how to keep simulation sickness at bay. Here are a few pointers:

> *Be young: If you happen to be young, then good news! You’re more resistant to simulation sickness.*

Looks like I’m screwed there.

> *Play in a well ventilated, temperature regulated, safe space: Most of the symptoms of simulation sickness are aggravated by poor air and uncomfortable temperatures (particularly heat).*

So, best move your VR helms from your battle-stations.

> *Play when healthy: If you are feeling sick already, hungover, or particularly drunk/on certain drugs then jumping into a VR experience may not be the way to go.*

That one’s for you, [Clayton](http://killscreendaily.com/articles/articles/feature/we-are-entering-golden-age-bad-vr/?ref=killscreen.com).

> *Focus on stable objects on the horizon: Assuming they have been provided it can be helpful if you start to feel sick that you focus on a stable object near the horizon in the game.*

And if all else fails…

> *Try again: For most people repeated exposure to a VR experience will reduce or remove simulator sickness.*

You can check out [the complete list here](http://www.gamasutra.com/blogs/BenLewisEvans/20140404/214732/Simulation%5FSickness%5Fand%5FVR%5F%5FWhat%5Fis%5Fit%5Fand%5Fwhat%5Fcan%5Fdevelopers%5Fand%5Fplayers%5Fdo%5Fto%5Freduce%5Fit.php?ref=killscreen.com).