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# Why Disney’s Wreck-It-Ralph generated nearly 200 videogame characters.
- URL: https://www.killscreen.com/holistic-videogame-mash-disneys-wreck-it-ralph/
- Published: 2012-08-09T16:30:16.000Z
- Updated: 2015-11-17T14:58:03.000Z
- Description: The Disney execs behind the forthcoming Wreck-It Ralph must have been asking: How do you get more aging gamers to see your videogame movie for kids? The answer: Aggregate cameos from nearly every recognizable videogame character ever. Maybe even make a game out of seeing how many you can spot while
- Author: Kent Szlauderbach
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

![](https://killscreen.com/previously/wp-content/uploads/2012/08/ralph-visit-img-1.jpeg)

The Disney execs behind the forthcoming [*Wreck-It Ralph*](http://disney.go.com/wreck-it-ralph/?ref=killscreen.com) must have been asking: How do you get more aging gamers to see your videogame movie for kids? The answer: Aggregate cameos from nearly every recognizable videogame character ever. Maybe even make a game out of seeing how many you can spot while watching the film. [IGN](http://www.ign.com/articles/2012/08/06/wreck-it-ralph-creators-on-using-actual-video-game-characters?ref=killscreen.com) wanted to know how they got away with it.

– – –

> Just to put it in perspective, most animated movies have somewhere in the neighborhood of 40 or 50 character designs, but Wreck-It Ralph boasts a staggering 188\. What’s more, dozens of these models are based on actual characters from *actual* video games. Especially in locales like Central Station — the arcade cabinets’ master power strip — we see numerous familiar faces like Q\*Bert, Sonic the Hedgehog, Chun-Li and Bowser all interacting in one place.

And it looks like the casting became a fight between developers over who could take up the most screen-space, according producer Clark Spencer.

> “We did have kind of a check-in process, where we would show them the footage and say, ‘What do you think? Is it good?’ At one point, \[Nintendo\] said, ‘Bowser’s much bigger than that. He’s *way* bigger than Zangief.’ We were like, ‘Okay, we’ll make him bigger. How’s that?’ They’d say, ‘Yes, that’s good — but he wouldn’t drink his coffee like that. He wouldn’t make that mouth.’ \[Laughs\] Of course, then people from Sega said, ‘Well, Doctor Robotnik is bigger.’ \[Laughs\] They wanted their characters bigger and bigger.  
>  

Spencer insists that the who’s who is subordinate to the narrative, which develops around nothing else but bi-virtual love between John C. Reilly’s Ralph and Sarah Silverman’s Vanellope von Schweets.