> ## Content Index
> Fetch the complete content index at: https://www.killscreen.com/llms.txt
> Use this file to discover other available public pages before exploring further.

# Here’s why Device 6’s title sequence was darn near perfect
- URL: https://www.killscreen.com/heres-why-device-6s-title-sequence-was-darn-near-perfect/
- Published: 2014-05-21T16:44:11.000Z
- Updated: 2015-11-17T16:37:40.000Z
- Description: The title sequence for Device 6 is a snazzy piece, the perfect intro to a masterpiece of polish, style, typography, and a whole bunch of other design-oriented things. You totally don’t expect for a mobile game to open with a title scene worthy of being considered alongside Saul Bass. But that’s wha
- Author: Jason Johnson
- Tags: News, design, device 6, #wp, #wp-post, #Import 2024-07-26 09:39

The title sequence for *Device 6* is a snazzy piece, the perfect intro to a masterpiece of polish, style, typography, and a whole bunch of other design-oriented things. You totally don’t expect for a mobile game to open with a title scene worthy of being considered alongside Saul Bass.

But that’s what happened when the scene was dissected in an interview with [Art of the Title](http://www.artofthetitle.com/title/device-6/?ref=killscreen.com), a blog that looks at both classic title sequences (like *The Third Man*) and modern ones (like *Boardwalk Empire*) in the same breath.

The interview with Simon Flesser, who is exactly one half of the Swedish game studio Simogo, digs a little deeper into the influences, which include the openers for *The Prisoner, Danger Man, Vertigo, The Saint*, and an unlikely one: *Inspector Gadget*. I knew I wasn’t the only one who still had that intro flapping around in the subconscious!

Check out [the whole interview here](http://www.artofthetitle.com/title/device-6/?ref=killscreen.com).