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# This gorgeous stealth game is like mainlining code
- URL: https://www.killscreen.com/game-staring-singularity-while-mainlining-code/
- Published: 2014-03-07T20:45:03.000Z
- Updated: 2015-11-17T16:28:34.000Z
- Description: This video of the prototype of Mike Bithell’s cyberpunk stealth game Volume looks ridiculous in a very good way. Watch as your screen rips apart into fractals and reconfigures into the glowing synapses of a database. Bithell’s games tend to be lookers: his last effort Thomas Was Alone was eye-poppin
- Author: Jason Johnson
- Tags: News, Mike Bithell, Thomas was Alone, Volume, William Gibson, #wp, #wp-post, #Import 2024-07-26 09:39

This video of the prototype of Mike Bithell’s cyberpunk stealth game [*Volume*](http://www.mikebithellgames.com/volume/?ref=killscreen.com) looks ridiculous in a very good way. Watch as your screen rips apart into fractals and reconfigures into the glowing synapses of a database. Bithell’s games tend to be lookers: his last effort *Thomas Was Alone* was eye-popping and well-received. But it was also a Flash game. Its simple, blocky environments were more Mondriaan than William Gibson. Though lovely in its on way, it belied that staring-into-the-singularity-while-mainlining-code feeling that we expect from our games about AI roaming the mainframe. But this is gorgeous. So far there is no release date.