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# Factorio gives the middle finger to SimCity’s vision of industrial utopia
- URL: https://www.killscreen.com/factorio-gives-middle-finger-sim-citys-vision-industrial-utopia/
- Published: 2014-05-02T18:22:05.000Z
- Updated: 2015-11-17T16:35:37.000Z
- Description: SimCity is about building a flourishing biome where citizens can live without dying of smog. Factorio, contrarily, says screw that. It is a game about wrecking the environment by building sprawling, Rube-Goldbergian, obscene, waste-shitting factories out of conveyer belts and tens of thousands of cl
- Author: Jason Johnson
- Tags: News, Factorio, Papers, Please, Prison Architect, simcity, social change, #wp, #wp-post, #Import 2024-07-26 09:39

*SimCity* is about building a flourishing biome where citizens can live without dying of smog. *Factorio*, contrarily, says screw that. It is a game about wrecking the environment by building sprawling, Rube-Goldbergian, obscene, waste-shitting factories out of conveyer belts and tens of thousands of claw arms.

Judging from the new trailer, it loosely fits alongside games like *Papers, Please* and *Prison Architect* inside the very trendy space of legitimately good games making a statement for a social cause by having you make awful choices to win. And the cause here I suspect is pollution, as you can see in the scene in the trailer where black smoke spreads over the depleted wilderness as a pack of wild, uh, armadillos/rats/triceratopses(?) bum rush the facilities before being splattered by a train.

This one has got my hopes up for a non-PETA-related, honest-to-God simulation based on Upton Sinclair’s *The Jungle*.