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# Critical Reflex picks up Grindset T.V.
- URL: https://www.killscreen.com/critical-reflex-picks-up-grindset-tv/
- Published: 2026-09-18T21:46:15.000Z
- Updated: 2026-09-18T21:46:14.000Z
- Description: INFINITE ANIMAL's courier platformer is set in a corporatized Heaven, and the Mouthwashing publisher's signature reads like a curatorial stamp.
- Author: Kill Screen Staff
- Tags: Grindset T.V., INFINITE ANIMAL, Critical Reflex, platformer, capitalism, satire, Publishing, steam

I've been watching Michael Overton Brown's work for the last couple years here in Los Angeles and was delighted with the build I saw at USC's Games annual showcase back in 2025\. So when his studio INFINITE ANIMAL [announced](https://www.instagram.com/p/DYvVTqZP8gr/?ref=killscreen.com) that Critical Reflex will publish *Grindset T.V.*, it felt like a perfect fit. This is the label behind *Mouthwashing* and *Buckshot Roulette*, two of the strangest word-of-mouth hits in recent memory, and its signature has become a kind of curatorial stamp: not a genre, but a sensibility—lo-fi, uneasy, allergic to focus-testing.

The game itself earns the company. *Grindset T.V.*, [wishlistable on Steam](https://store.steampowered.com/app/3159750/Grindset%5FTV/?ref=killscreen.com) with no date yet, is an open-world speedrunning platformer whose premise opens like a theology seminar run by a logistics company. God is dead, Heaven has gone corporate, and you are a gig worker hivemind—two million bodies sharing one soul—delivering packages above a flooded world called Port St. Love. "Why do angels pay rent?" Overton Brown asks.

Mechanically, it's built as a movement game—grinding, wallrunning, slamming, dashing—with leaderboards for speedrunners and a dense, surreal open world for everyone else. It's a theme devs have been exploring since [*Mirror's Edge*](https://www.killscreen.com/mirrors-edge-politics-parkour/)broke the genre wide open and now more recently with [*VHOLUME*](https://www.killscreen.com/vholume-is-out-parkour-under-a-brutalist-ministry/). But the setting is doing the interesting work. Games about gig labor usually cast you as the exhausted individual; this one casts you as the depersonalized aggregate, the workforce as a single instrument, which is closer to how platforms *actually* see their workers.

It slots into a long Killscreen lane of games that treat late capitalism as playable architecture—most recently [*PROFITS 2167*](https://www.killscreen.com/profits-2167s-train-dystopia-enters-early-access/), which renamed AI "Labor Liquidation Machines." And it's not even Critical Reflex's only game in our saves right now: their occult detective game [*Inkblood*](https://www.killscreen.com/tag/inkblood/) is on the board too. 

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