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# Your space gardening is most unwelcome in the mysterious Cosmochoria
- URL: https://www.killscreen.com/cosmochoria/
- Published: 2014-03-13T14:26:44.000Z
- Updated: 2015-11-17T16:28:47.000Z
- Description: Relax. Then fight space dragons.
- Author: Chris Priestman
- Tags: News, Cosmochoria, gardening, space, Starseed Pilgrim, #wp, #wp-post, #Import 2024-07-26 09:39

I could drift for days in space, alone, so long as the sequin twirls of distant stars and dreamy synths accompanied me. I tried shooting for that kind of existence in [*Cosmochoria*](http://cosmochoria.com/?ref=killscreen.com), but after nearing death due to drifting through a red hot sun with just a space helmet as protection, I fell squarely onto a dead planet.

*Cosmochoria* isn’t about spinning in endless circles across a star-punched canopy, but it can be. The purpose that will eventually reel you in from euphoria is that of planting seeds to grow a health-restoring garden. You literally revive the hearts of tiny planets, which respond with a burst of erratic color as illustrative thanks.

differs itself from *Starseed* with an action arcade core alongside its calming play.

We have developer Nate Schmold to praise for this mix of spacey tunes and cartoon cuties. You can tell *Cosmochoria* is something he’s had brewing in his head for a while. It combines his years of running underground hip-hop and electronic record label Neferiu Records, of being a freelance illustrator, and a designer for hire.

I’d love to compare *Cosmochoria* to *Starseed Pilgrim*, as they each have dark voids and seed planting, and there’s a mystery to chase in each game’s universe. But *Cosmochoria* is less esoteric; it’s more direct about the discoveries to be found in free-floating space. In fact, there’s an old hermit who will speak of the galaxy’s history, pointing out that there’s a reason why all of the planets are dead. I still don’t know the answer myself.

*Cosmochoria* also differs from *Starseed* with an action arcade core alongside its calming play. This is where I find a slight issue. I don’t mind being disrupted by aliens, blobs and tentacles while planting seeds; I can build a pyramid base to deal with them. But the unlock system that offers better firepower and health in exchange for the crystals the enemies leave behind encourages grinding.

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2014/03/screenshot6.jpg "Cosmochoria")

My eventual verdict will depend on how many ways there are to advance play. If it’s confined to defeating the terrible fire-breathing space dragons and mega-brain controlled giant flying saucers—which require those upgrades—then I’ll be disappointed.

However, there are artifacts to discover and combine apparently, which achieves … something. I’m hoping to be rewarded for my aimless drifts through space—the game’s most radiant moments for me—so that I feel comfortable with pursuing those relaxing minutes.

*A pre-alpha build of Cosmochoria can be downloaded from its [website](http://cosmochoria.com/?ref=killscreen.com).*