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# Vita changes colors, Phil Fish spins wax, & Molyneux muses religion
- URL: https://www.killscreen.com/cheat-sheet-910/
- Published: 2013-09-10T10:00:00.000Z
- Updated: 2015-11-17T16:09:44.000Z
- Description: Japan’s not dead!
- Author: Kill Screen Staff
- Tags: News, cheat sheet, #wp, #wp-post, #Import 2024-07-26 09:39

[Sony’s Vita handheld is getting a sleek redesign in Japan](http://www.polygon.com/2013/9/9/4709936/re-designed-ps-vita-coming-to-japan-on-oct-10-in-six-colors?ref=killscreen.com). It can’t be long before these come stateside.

Also, [Sony announced the PS Vita TV](http://www.gamasutra.com/view/news/199833/Opinion%5FPS%5FVita%5FTV%5Fpoised%5Fto%5Fshake%5Fup%5Fthe%5Fmicroconsole%5Frace.php?ref=killscreen.com). As the name implies, it lets you play Vita games on your flatscreen, which sounds like a great idea.

[*Fez* designer Phil Fish is DJing an after party at Fantastic Arcade](http://us6.campaign-archive2.com/?u=987a0977b72ad356218eb177f&id=ca56ea4a67&e=3348f2b5b7&ref=killscreen.com). It’s called You Guys Like Tequila? You better believe it.

Love him or hate him, you can’t deny Suda 51 has style. The trailer for his upcoming game *Lily Bergamo* is further proof.

> The only thing I’ve said about clans is that to challenge Bryan, the god of gods, you have to form a religion. That religion is like a clan. You are forming a collection of people in the *Godus* world, and if your religion does well – and I haven’t defined what “well” means – then your religion can challenge Bryan.

–[Peter Molyneux talks about religion systems in *Godus*.](http://www.rockpapershotgun.com/2013/09/07/molyneux-on-religion-godus-crazy-single-player/?ref=killscreen.com) It’s important to note that the Bryan in question is Brian Henderson, the player who won the oppertunity to be god in Godus by tapping on cubes in the iPhone “game” *Curiosity*. We can’t believe we just typed that.

Capcom’s next next generation title *Deep Down* looks spectacular. A bit derivative of *Dark Souls*, but spectacular.

> As time passes you’re not quite the same person you were before even though you have continuity with them, so any long project ends up a kind of collaboration with your past self.

–Michael Brough, developer of [the terse, smart rougelike *868-HACK*](http://indiegames.com/2013/09/the%5Fgorgeous%5Fmath%5Fof%5Fmichael%5Fb.html?ref=killscreen.com).

*‘Til next time!*