> ## Content Index
> Fetch the complete content index at: https://www.killscreen.com/llms.txt
> Use this file to discover other available public pages before exploring further.

# Next up for the creator of TowerFall, a game about climbing a mountain
- URL: https://www.killscreen.com/celeste/
- Published: 2016-07-26T16:00:07.000Z
- Updated: 2016-07-26T10:02:19.000Z
- Description: There’s a mountain near my house where I grew up and it was a regular exercise for teenagers to climb up it as the sun fell, and then race back down chasing the light. Since it was a small peak, and since I lived in the foothills of the Appalachians, it seemed like a bent grandfather to the craggy p
- Author: Amanda Wallace
- Tags: News, celeste, Matt Thorson, noel berry, pico-8, pixel art, platformer, Towerfall, #wp, #wp-post, #Import 2024-07-26 09:39

There’s a mountain near my house where I grew up and it was a regular exercise for teenagers to climb up it as the sun fell, and then race back down chasing the light. Since it was a small peak, and since I lived in the foothills of the Appalachians, it seemed like a bent grandfather to the craggy peaks of the Rockies or other, more noble mountain ranges. Certainly, scaling that mountain in its green glory, bears little resemblance to the snow-capped summit that awaits you at the top of upcoming game *Celeste*.

pixel trees underneath a star-lit sky

A [brutally difficult PICO-8 game](https://mattmakesgames.itch.io/celeste?ref=killscreen.com) about climbing a mountain, *Celeste* is being built out to a larger experience, set for release in 2017\. Combining the talents of Noel Berry (*Skytorn*) and Matt Thorson (*TowerFall*), the original jam version of the game, made in four days, was a 30-level precision retro-platformer that seemed perfectly designed for speedrunner-like reflexes. *Celeste* seems more reminiscent of Thorson’s [*Mario Maker* levels](https://www.youtube.com/watch?v=VJoL5JvHFE0&ref=killscreen.com) and his older, [tough-as-hell platformers](http://www.kongregate.com/games/YMM315/moneyseize?ref=killscreen.com) than *Towerfall*, but they—like all mountains—share the same bones.

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/949210bbbe7b82330b31c52510b4a5d5/tumblr_o9z28sn6hf1vym0g5o1_1280.gif)

There isn’t a lot of information out on *Celeste* right now—aside from a grand look at the art style, which promises to be more detailed and rich than its predecessor, and the acknowledgement from Thorson that the game already has [90 levels](https://twitter.com/MattThorson/status/757374140517003264?ref=killscreen.com). There’s large chunks of art littered across several Twitter accounts showcasing the [3D overworld](https://twitter.com/MattThorson/status/756068924949602304?ref=killscreen.com), and a set of pixel trees underneath a star-lit sky. All hint at a game sure to interest those interested in climbing the mountain of difficulty that Thorson and Berry can bring to the table.

*Interested parties can follow along on the [Celeste devlog](http://celestegame.tumblr.com/?ref=killscreen.com), as well as the [official website ](http://www.celestegame.com/?ref=killscreen.com)where you can access the original PICO-8 prototype.*

![Celeste](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2016/07/shot02.png)

![Celeste](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/previously/wp-content/uploads/2016/07/shot03.png)