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# World of Darkness was going to be a goth-y, blood-drinking Assassin’s Creed
- URL: https://www.killscreen.com/ccps-canned-world-darkness-was-going-be-goth-y-blood-drinking-assassins-creed/
- Published: 2014-06-05T18:34:31.000Z
- Updated: 2015-11-17T16:50:33.000Z
- Description: ‘Twas not to be.
- Author: Jason Johnson
- Tags: News, CCP, MMO, #wp, #wp-post, #Import 2024-07-26 09:39

Now this is just rubbing garlic in the wounds.

Buried in [the Guardian story](http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf?ref=killscreen.com) on the slow, decrepit demise of CCP’s vampire MMO *World of Darkness* is evidence of a pretty cool game. Namely, it had been revamped into a vampire-themed MMO with a liberal dose of *Assassin’s Creed*. The game borrowed heavily from the method of traversal in that game, specifically how you scrambled up walls to rooftops, according to Nick Blood, previously a developer at CCP. As a fan of Park Chan-wook’s rooftop-hopping vampire film [*Thirst*](https://www.youtube.com/watch?v=kG4AV6kLrKY&ref=killscreen.com), this sounds great to me.

But the rest was, well, a big disaster. You should definitely go and read the whole thing if you’re interested in this fascinating failed project, but, briefly, “the problem was that, without a cogent vision, none of it gelled. There was no clear path towards ‘done’.” he says. Three different times over the 9 year cycle the alpha version was scrapped. And as a result, our dreams of seducing mortals went down the drain like the blood bag I’m pouring out in memory of this game.