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# Byzantine architecture of Assassin’s Creed: Revelations
- URL: https://www.killscreen.com/byzantine-architecture-of-assassins-creed-revelations/
- Published: 2011-11-23T18:51:00.000Z
- Updated: 2015-11-17T15:29:32.000Z
- Description: The Assassin’s Creed: Revelations team managed to recreate an authentic 16th century Constantinople, even though many of the buildings in the game no longer exist. [A]rt director Raphael Lacoste and mission design director Falko Poiker turned draftsmen. They made a research trip to the city (today’
- Author: Kill Screen Staff
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/-syLwiXOYOcI/TXEAjvw_NiI/AAAAAAAAOOY/Xv7C6SCdiw8/s1600/istanbulhagiasophia20001.jpg)

The *Assassin’s Creed: Revelations* team managed to recreate an authentic 16th century Constantinople, even though many of the buildings in the game no longer exist.

> \[A\]rt director Raphael Lacoste and mission design director Falko Poiker turned draftsmen. They made a research trip to the city (today’s Istanbul) to collect images that could be turned into computer graphics. The pair documented landmarks such as the 14th-century Galata Tower and sixth-century Hagia Sophia.  
>  
> “\[T\]he team… “recreated 16th-century buildings by breaking them down into their architectural elements. They could look at a 1 x 1cm sketch of a building tucked in the corner of a larger drawing and infer what the full-sized version would be like.”

[Source](http://www.wired.co.uk/magazine/archive/2011/12/play/history-in-the-making?ref=killscreen.com).

*\-Jason Johnson*