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# Ballots: Jenn Frank
- URL: https://www.killscreen.com/ballots-jenn-frank/
- Published: 2012-01-06T09:00:00.000Z
- Updated: 2015-11-17T14:34:26.000Z
- Description: High Scores 2011 ballot.
- Author: Anonymous
- Tags: Article, #wp, #wp-post, #Import 2024-07-26 09:39

### Games

1\. Minecraft (25)  
2\. Portal 2 (25)  
3\. Terraria (10)   
4\. Glitch (10)

### Comments

It was the year of collaborative play. Fans of *Portal* were startled, no doubt, by the sequel’s two-player mode, which encourages cooperative puzzle-solving. (And pantomime, of all things!) To succeed, both players need to coordinate their rhythm and timing. Was there ever a game so much like couples ice skating? *Minecraft*, in the meantime, may well have established an entirely new game genre: to play as you build, yes, but also to play *what* you build. Oh, sure, other games have encouraged a similar creativity; 2006’s *Dungeon Maker*, a DIY roguelike, comes to mind. But *Minecraft* is a never-ending, anything-is-possible boundlessness. Moreover, the repetition of (ahem) both mining and crafting captivates the type of player you’d never find grinding away at *WoW*. (Maybe *Terraria* didn’t further the form, no, but it appealingly flattened it.) These games were perfectly addictive in single-player modes; in multiplayer, they were sublime. *Glitch*, a free-to-play MMO, is very much its own monster. It is all these things at once—a social game, a game about communication and collaboration, a game about making and crafting and gardening—even as it combines all the elements of every awful Facebook time-suck you’ve ever been fired over. And even then, *Glitch* is still something else. It is poetry.

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