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# Badland is the prettiest indie we’ve seen in a long time
- URL: https://www.killscreen.com/badland-prettiest-indie-weve-seen-long-time/
- Published: 2012-12-20T15:02:58.000Z
- Updated: 2015-11-17T14:43:56.000Z
- Description: Badland won Best Project at last month’s Game Connection Europe, and the trailer makes it easy to see why: the game marries the one-button simplicity of Tiny Wings with the mechanical platforming menace of Limbo, under an aesthetic so polished it fairly glistens. The game is the baby of Frogmind stu
- Author: Joseph Bernstein
- Tags: News, #wp, #wp-post, #Import 2024-07-26 09:39

[*Badland*](http://www.badlandgame.com/?ref=killscreen.com) won Best Project at last month’s Game Connection Europe, and the trailer makes it easy to see why: the game marries the one-button simplicity of *Tiny Wings* with the mechanical platforming menace of *Limbo*, under an aesthetic so polished it fairly glistens. The game is the baby of Frogmind studios, the new two-man Helsinki shop started by Johannes Vuorinen and Juhana Myllys, who worked on the well-regarded XBLA dirt bike game *Trials Evolution*.

When the duo set out to make Badland, they were less inspired by other games than by a sense of place.

“We both love physics based games,” Vuorinen says. “There’s always something thrillingly unpredictable in a well-made, physics based gaming environment. We felt that too many games these days look like, well, games. We wanted to create a place that feels and sounds real. The biggest visual inspiration for BADLAND was actually nature itself: rain forests, plants and animals.”

While the look will remind many gamers of *Limbo*, Vuorinen says the game with the greatest visual influence on *Badland* is the 2011 adventurer *[Machinarium](http://machinarium.net/demo/?ref=killscreen.com)*.

Frogmind has only been working on *Badland* since April, but expects to release the game for iOS in February or March of next year.