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# Anat Efrati's point-and-click world looks molded by hand
- URL: https://www.killscreen.com/anat-efratis-point-and-click-world-looks-molded-by-hand/
- Published: 2026-08-29T21:07:18.000Z
- Updated: 2026-08-29T21:07:17.000Z
- Description: The Tel Aviv animation director teases an unnamed adventure game with stop-motion's thumbprints all over it, built out of Blender.
- Author: Kill Screen Staff
- Tags: Anat Efrati, point-and-click, animation, blender, stop-motion, adventure, Tel Aviv, News

"A little glimpse into a point-and-click world I've been working on." That is the whole caption on [the reel](https://www.instagram.com/p/Da0Ag9GsgCc/?ref=killscreen.com) Anat Efrati posted in July, and the glimpse does the rest: heavy, painterly 3D figures that look pinched out of clay and left slightly wet, plus dialogue with a very particular deadpan. One character announces, "I was told my singing resembles a baby goat. Oh yes please!" Another line sits onscreen like a thesis: "it is hard for me to understand why this is happening to me."

0:00 

/0:33 

1× 

The announcement reel, via [Anat Efrati on Instagram](https://www.instagram.com/p/Da0Ag9GsgCc/?ref=killscreen.com). Sound on.

Efrati is a Tel Aviv-based illustrator and animation director [represented by Hornet](https://www.hellohornet.com/directors/anat-efrati?ref=killscreen.com), with a body of commercial and personal animation that already trades in this handmade-digital register—stop-motion's warmth without the armatures. The game is unnamed and unreleased. The reel's hashtags put Blender and 3D animation in the pipeline; a direct question in the thread about which engine is underneath went unanswered.

What sold me is the comment section, which reads like a syllabus nobody planned: *Hylics*, Goya, the gothic novel *Melmoth the Wanderer*, Squinky's *Dominique Pamplemousse*, Jack Stauber, Boards of Canada. That spread—claymation games, Romantic painting, stop-motion pop surrealism—maps exactly the territory the work occupies. When the *Hylics* comparison landed, Efrati called it the best compliment ever, which tells you the reference points are load-bearing. We have argued since [Mason Lindroth's clay experiments](https://www.killscreen.com/mason-lindroths-new-game-celebrates-malleability-his-beloved-clay/) that malleable-looking worlds change how players treat them: you poke what looks poke-able.

No title, no date, no engine confirmed. Just a world that looks like it would take a fingerprint. Watching this one closely.

Killscreen exists for work like this—games in conversation with painting, puppetry, and pop animation. The free newsletter brings you the next one before the algorithm does.

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