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# A precision platformer drawn in Ben Day dots
- URL: https://www.killscreen.com/a-precision-platformer-drawn-in-ben-day-dots/
- Published: 2026-09-25T17:44:06.000Z
- Updated: 2026-09-25T17:44:06.000Z
- Description: Aggro Crab's first signing is ThirtyThree's Rebounder
- Author: Kill Screen Staff
- Tags: News, Announcement, steam, platformer, Publishing, indie, Aggro Crab, Art

Aggro Crab—the Seattle studio behind *Another Crab's Treasure* and this year's co-op phenomenon *PEAK*—is a publisher now. Its new label, Aggro Crab Presents, [announced its first signing](https://www.instagram.com/p/DcwJqVfsc53/?ref=killscreen.com) on September 1: *Rebounder*, a precision platformer from developer ThirtyThree, [coming to Steam](https://store.steampowered.com/app/3794520/Rebounder/?ref=killscreen.com) in 2027 with a demo at Aggro Crab's PAX West booth.

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The announcement trailer, looping mute here — [watch it with sound on Steam](https://store.steampowered.com/app/3794520/Rebounder/?ref=killscreen.com).

The game itself is about a roughneck worker taking a hazardous cargo job on a remote lunar worksite—500-plus hand-crafted screens across six chapters of grabbing, throwing, and ricocheting off alien flora. *Rebounder* is drawn like a vintage science-fiction comic that went through a cheap press, all Ben Day dots, ink bleed and misregistration. Print's failure modes, reproduced in an engine at 60 frames a second, are the aesthetic; the way CRT scanlines were a decade ago. ThirtyThree co-founder Logan Gilmour [told GamingOnLinux](https://www.gamingonlinux.com/2026/09/rebounder-is-an-ultra-stylish-precision-platformer-comic-book-world-of-ink-paper-and-print/?ref=killscreen.com) that Aggro Crab, "as fellow devs," know "the subtleties of getting it right."

Head of Publishing Corey Warning says *PEAK*'s success left the studio uninterested in growing its team but "interested in growing our catalog"—they want projects needing $500,000 or less, two years or less, "intense, stylized games with an attitude," and, in their words, no generative AI slop. Killscreen has loved this genre since [an early build of *Celeste* crossed the desk in 2016](https://www.killscreen.com/celeste-insanely-difficult-insanely-cute-platformer-deserve/); a decade on, the precision platformer has become the place where small teams show off a thesis about style.

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/rebounder-1.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/rebounder-2.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/rebounder-3.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/rebounder-4.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/rebounder-5.jpg)

![](https://storage.ghost.io/c/25/84/2584b75d-4bd6-4cce-8259-f1d1c65abbb5/content/images/2026/09/rebounder-6.jpg)

Six chapters of ink and misregistration. Screenshots via [**Rebounder*](https://store.steampowered.com/app/3794520/Rebounder/?ref=killscreen.com) on Steam.

Radar exists for games that treat a printing press as a rendering engine. Three finds like this land in the free letter every week.

[Get Radar free ](https://www.killscreen.com/start/?ref=radar-cta)